Magic is Strange!
Hello OSR gamers, are you ready to add some magical flair to your game? Well, you're in luck, because creating magic items is totally doable, and it can be super fun if you think outside the box.
Remember, magic should be weird and rare - not just something that's handed out left and right. So when you're coming up with ideas for magic items, think about what would be truly unique and exciting. Don't be afraid to get creative and include some strange or weird effects, too! A magic item doesn't have to just be a super-powerful sword or a perfect-defense armor - it can be something that has unexpected or quirky consequences as well.
To help you get your creative juices flowing, consider making some random d6 tables. These can be a great way to spark your imagination and come up with magic item ideas on the fly. You can have a table for magic item type (weapon, armor, etc.), another for specific abilities or powers, and a third for any strange or weird effects the item might have. Just roll on each table in order, and boom - you've got a magical item!
And don't forget, it's important to include both good and bad effects in your magic items. This can add some extra depth and complexity to your game, and can make for some really interesting and unexpected moments.
In conclusion: creating magic items for OSE/BFRPG/OSR games can be simple and super fun if you think outside the box and come up with some cool, strange, and unusual ideas. Don't be afraid to get weird and include both good and bad effects in your magic items. And by using random d6 tables, you can easily generate tons of magic items that will add some extra excitement and magic to your game. Good luck, and have fun!"
Heres some Randoms tables to get them mind waves working!
Table 1: (D6) Magic Weapon Type
- Sword
- Axe
- Bow
- Dagger
- Spear
- Mace
Table 2: (D6) Spell Effect
- Deals fire damage, which can ignite flammable materials and burn enemies
- Deals ice damage, which can slow enemies and potentially freeze them solid
- Deals lightning damage, which can stun enemies and jump between multiple foes
- Deals poison damage, which can weaken enemies and potentially poison them
- Heals the wielder or their allies when used
- Deals necrotic damage, which can drain the life force of enemies and potentially raise them as undead minions
Table 3: (D6) Strange Effect
- The weapon is constantly writhing and wriggling as if alive
- The weapon's blade is made of constantly shifting, spectral energy
- The weapon emits a ghostly wail when swung in combat
- The weapon's handle is warm to the touch, as if it were a living creature
- The weapon's blade drips with a green, glowing ichor that seems to pulsate with malevolent energy
- The weapon's handle is cold as ice and seems to drain the warmth from the wielder's hand
Using these tables, you could generate a magic weapon by rolling on each table in order. For example, if you roll a 3 on Table 1, a 1 on Table 2, and a 4 on Table 3, you might end up with a magic bow that deals fire damage, has a constantly writhing and wriggling handle, and emits a ghostly wail when fired.
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